Feb 26 ✈️ What I'll Be Talking About at GDC 2025 I'll be giving my FIRST GDC talk next month: Content-Ready Game Development. See you there? Feb 26, 2025 2 min read
Feb 12 📈 What Works For Getting Wishlists? PR and marketing expert Robby Bisschop gives us 5 ways to get wishlists for our Steam games. Feb 12, 2025 4 min read
Jan 29 🌍 How Translations Could Double Your Steam Success Tap into more of Steam's massive audience by translating your Steam page (and game). Jan 29, 2025 6 min read
Jan 08 🕸️ Game design for indies: Webbiness Webbiness describes how big of an impact a game element has on your game. Let's podcast about it! Jan 8, 2025 3 min read
Dec 24 ⌛️ Game development recap: 2024 2024 was a rough year for games, but here are some of my favorite things (and goals for next year). Dec 24, 2024 4 min read
Nov 13 🎮 Playtests, Prototypes, and Permission Games New podcast time! Let's discuss playtesting your game, prototype to production, and "permission games". Nov 13, 2024 2 min read
Oct 23 ⚾️ 9 things I learned pitching my game to publishers Let's pull back the curtain on indie game publishers and what it's like to pitch your game. Oct 23, 2024 9 min read
Oct 02 🥓 Godot and YouTube with Sean McKenzie (Bacon and Games) Join me and Sean McKenzie (ex-Armor Games) as we discuss Godot, YouTube, and games publishing. Oct 2, 2024 1 min read
Sep 18 📢 How to find content creators to play your game Get your game in front of more people with these 4 steps. Marketing, everybody! Sep 18, 2024 10 min read
Sep 04 🔥 Steam Game Promo Art - Photography and Fire This is the story of the new Steam promo art for Pixel Washer. Pigs, toys, models, and CLEANSING FIRE await! Sep 4, 2024 17 min read