π¨ 2.5 million views for 10 game dev comics
For the last 3 months, I've been whipping up a steady stream of comics that brought in over 2.5 million views! You know, for game devs!!
π Fruit Ninja designer Luke Muscat talks going solo dev
Fruit Ninja designer Luke Muscat is going solo! Learn how he's leveraging the power of YouTube to vet prototypes before committing futher.
π° Will my game make money?
Here's a method to get a rough estimate for how much money your game could make on Steam.
Pro tips from 2 indie game devs with Thomas Stewart
Join Thomas Stewart and me as we discuss balancing game development with YouTube videos and, well, the rest of your life!
How to make a good Steam page
Invaluable info ahead! Learn how to make good capsule images, write good copy, and make a great Steam page.
Pancakes & the secrets to making good things
BEHOLD! Become one of the rare exceptional creative people who knows how to tap into the powers of pancakes!
From monster horde to charcuterie board
My WORST performing article and video! Come talk about food and game design with me, a weirdo.
Designing a great player experience with Coraly Rosario
Witness! A fascinating glimpse into the world of user experience with expert UX designer Coraly Rosario (PokΓ©mon, Marvel).
Game launch success: treat your release like hosting a holiday feast
Launching your game is like having a holiday feast. It is! Multiple folks have said, Matt this analogy actually works.
Witchmore direction discussion: let's go to (bullet) hell
What kind of game should I make? I'm considering pivoting Witchmore from a dungeon roguelike to a combat/arena game!