đĢ STOP describing your game using other games
Here are 3 reasons to describe your game itself instead of saying, "It's like X meets Y"
đ° Making games that pay the bills: 6 steps to profitability
A process that helps come up with hooky concepts and estimate how successful they could be on Steam.
đ Climbing content mountain
Tips & advice for climbing content mountain, that gigantic, intimidating middle part of finishing a game.
đ What's the best thing you ever made?
What's the BEST thing you ever made? Think about that while we discuss this and other topics like creativity & determination.
đšī¸ How to do GDC
How to attend GDC on an indie budget: badges, hotels, parties, and more!
đ Don't Stop Posting
Don't stop posting! In The New Internet, it's never been more important to keep posting, to keep getting the word out about your game.
đĢ No Stacking
No stacking! Find a way to get to the front of the line.
đī¸ Seeing Things in Steam Next Fest with Greg Love
Join me & my buddy Greg Love as we discuss his Steam game Seeing Things & its inclusion in Steam Next Fest.
âĄī¸ Steam dev? Then do this RIGHT NOW
If you've got a game on Steam, DO THIS NOW! After this tutorial, you'll have a professional-looking Steam homepage.