Game launch success: treat your release like hosting a holiday feast
Launching your game is like having a holiday feast. It is! Multiple folks have said, Matt this analogy actually works.
Witchmore direction discussion: let's go to (bullet) hell
What kind of game should I make? I'm considering pivoting Witchmore from a dungeon roguelike to a combat/arena game!
How to feel GOOD about your unfinished games
Ever feel bummed out about not finishing a game project? Don't be! Read, listen to and/or watch this instead.
The appeal of making an auto shoot 'em up game like Vampire Survivors
It's hard to ignore Vampire Survivors! What a simple and fun concept. Are you making a game like this? Should I??
How to handle the death of a platform (for example: Twitter)
5 helpful ways to handle a platform becoming unstable. Don't panic!
Scratch your itch with ChuyPlays
What drives you to make video games? Let's talk it out with ChuyPlays!
Making Airships: Conquer the Skies with David Stark
A fascinating 9-year development journey with Airships: Conquer the Skies developer David Stark.
🧹 My next game is called Witchmore
Witchmore will be a dark, gothic, hand-drawn magical adventure in the woods. Let's talk it out!
Making your first game with ChuyPlays
Your first game is probably your toughest! How do beginners handle the trials & tribulations of game development?
Making Midautumn with Sherveen Uduwana
A behind-the-scenes chat with Sherveen Uduwana, developer of upcoming indie game Midautumn.