π· Pixel Washer: Devlog 2
Here's some real-world game dev! Let's look at all the new goodies in Pixel Washer.
I'm deep in the Swamp.
I'm climbing Content Mountain.
I'm fighting the swarm boss that is Finishing a Game.
This fight is far from over, so let's talk about some recent victories in Pixel Washer, my chill game about washin' pixels.
πΊ Watch the video
Here's the list of new stuff I used to walk through the video:
1) Levels
- Tutorial
- Recreation zone β now with puddles!
- Food truck fleet β now with wind!
- Tacos β tacotruckipede
- Infinite Art
2) Features & polish
- "Griddable" selector polish
- Celebration polish β ASTONISHING!
- Footstep sounds
- Dedicated OINK! button
- Player skins β cats! dogs! uh, raccoons, oh my!
- Interstitial (bubbles)
- Auto level selection (debug feature)
3) User Interface
- Language support (γγ£γγΌ!)
- Hoverable selectable menu items
- Credits
- Keyboard configuration
- Gamepad configuration
- Mouse configuration
- Dynamic input type detection
4) Power Washing
- Visible cleaning
- Sprayer math
- New guns, cycling thru them
5) Bug Fixes
- Optimize colliders
- Prevent keyboard up/down from scrolling page (on Itch)
- Fix grime overlap bug (mostly)
6) Outro
- Washlist on Steam now opens in external app
- Solar System level (I am currently obsessed with space)
That's a lotta stuff, but it's not that interesting as a list of text β it's much more compelling as a video β which you can watch right here!
π Add Pixel Washer to your Steam washlist
π More stuff for game devs
That's it for now! You probably already know about my book, but I also offer a tutorial package called Making Big Indie Games, and am currently available for game dev coaching & consulting. Treat yourself! Let me help you with your game.
Coming soon: A Steam overview for game developers. We'll cover Steam, Steamworks, Steamworks Product Data, and Steam Community.